Dark Nova RPG

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

The Ballad of Captain Lawndart
"Its mating with our running lights!"

From the Files of Dark Nova- Chapter 2: The Ballad of Captain Lawndart

During one of our playtesting sessions, Andrew played the part of a privateer captain who was hot on the trail of a dangerous pirate gang that had kidnapped a woman and stolen two cargo containers of valuable material. After attempting to lure them into a trap aboard a station (a debacle that ended with the invention of Plasma Grenade Golf and the reduction of the Hyatt Acheron hotel by a floor or two in height), they managed to sneak up on their ship in an attempt to board it and take the pirates down. The following took place thereupon-

Andrew (privateer captain): Okay, we need to get close to them, but stay stealthed. Can we ride their jump point and follow them?
GM (me): You’d have to be within a kilometer. They’re flying a Stiletto, which is a Medium-class starship, so the jump points are fairly small. Chances are they’d detect you.
David (Ahrugan mercenary/gunner): We should hit them hard and fast before they jump, use our disruptors to destabilize their jump drives so they can’t open a wormhole.
GM: Andrew, roll sensors.
Andrew: (rolls craptastic failure)
GM: You didn’t catch it in time, they just initiated jump.
Andrew: Dammit. Alright, we know they are most likely aligned with their target star system, so what is in that general direction?
Garoudan Freetrader/fighter pilot (can’t remember the player’s name): I’ve got two habitable systems within the range we think their base will be in, one’s ruled by a paranoid dictator, the other is uninhabited but loaded with dangerous flora and fauna. My people hunt there for predators and Rantors.
Andrew: That’d be it. Alright (punches in coordinates in the nav computer) Let’s go!
GM: Roll Hyperspace Navigation
Andrew: (rolls spectacularly bad navigation roll)
GM: Well, you whiffed, but you didn’t Doink or Ow (an explanation of Whiff, Doink, Ow, etc.), and you come out of the jump point backwards and fall into a flat spin.
Andrew: GAH! (rolls piloting check to recover from the spin)
David: My spleen is in my cheek
Garoudan: Centrifugal…force…overwhelming! …inertial…pull…Shatnerian!
GM: Okay, you recover from the spin. Your NavComp says you’re on target, but your sensors are saying you’re 553 AU outside the Oort cloud of the system.
Andrew: Crap. Okay, we need to get to that planet fast.
Engineer (really need to remember my player’s names): Um… can we do it sub-light? Just askin…
GM: it’d take a few days at top speed.
Entire Crew: (watch Andrew pick up dice to roll another Nav check, and begin praying to a half-dozen different deities and pantheons.)
Andrew: (rolls a failure, but barely)
GM: You scream out of your jump point, and your entire viewport is filled with a planet’s surface, rapidly approaching. You jumped into the upper atmosphere and will be making contact with the surface in three, two, on…
Andrew: Piloting check! (rolls …fails)
GM: The ship bucks as if hit by an asteroid, the lights go out for a moment and the viewscreen goes black. Your shields are down, and you’ve got bitch-box alerts going off from damage control, but none of them are major.
Engineer: WE LIVED!
Garoudan: Damn, I owe him money.
David: We have a viewport, why is it dark? Did we bury ourselves in the ground?
Andrew: External lights, I think we might be…
GM: External lights come on, revealing a very large fish curiously fluttering around the forward spinal mount booms. Several other aquatic creatures- some familiar, some strange- approach, attracted by the lights.
Andrew: NavComp, where the hell are we?
NavComp: Now entering Helsinki, have a nice day!
Engineer: (grabs a hammer) I’m going to have a ‘chat’ with that damned thing (heads down access hatch, beating noises ensue)
Andrew: What happened?
GM: You just lawndarted the ship into the middle of the ocean.
David: Um… there’s a jellyfish-like…. thing…. mating with our port nacelle’s running lights…

Meanwhile, Aboard the Pirate Ship

Pirate Captain: They’ll be popping out any second now, target their likely jump coordinates.
Pirate Crewman: Jump point forming fifteen thousand kilometers off the starboard bow, relative Y-axis pos 12 degrees.
Pirate Captain: Battlestations! ….(watches privateer shoot out of the jump point and straight into the ocean below) …..Nevermind.

Minstrels: (singing)

Gather round, all ye gentle folk, and hear my heroic tale,
The legend of a captain who’s mission he’d never fail,
I sing of a man strong and bold, with courage in his heart,
Now hear the famous tale of Captain Lawn Dart!

A Lesson in Overkill
"Any salvage"

From the Files of Dark Nova- Chapter 1: A Lesson in Overkill

During one of our playtesting sessions, Orren played the part of a privateer captain who had assembled his own decent-sized fleet of pirate hunters. While chasing down a group of pirates, he managed to find and engage their main fleet- a dozen Stiletto-class marauders and a Daimyo heavy raider. The following took place thereupon-

Orren (playing the captain of the fleet’s flagship destroyer): Sam, lock on to the Daimyo and hit it hard
Sam (his gunner): Define hard…
Orren: Use your discretion, but remember that fricking thing is armoured and shielded like hell.
Ken (engineer): Um….
Sam: Got it, full salvos from all port missile batteries
GM (me): Um….
Orren (distracted by rolling piloting checks): Yeah, go for it
Mike (captain of an escort corvette): Engaging the Stilettos flanking the Daimyo to clear a path
Sam: Firing full salvo, all 160 anti-ship missiles… rolls dice Yay! Critical hit!
GM and Ken (in unison): Oh shi….
Orren (looking up from dice): Wait, what?
GM (rolling dice): Point defense batteries were manned by drunken monkeys, only 13% intercepted.
Sam (totaling up damage dice): K, that gives me…. wow…. 1,566,000 hull points of damage….
GM: ho-ly shit, the damned thing only had 60,000 TOTAL between armour, shields, and structure… You killed it 26 times over! Oh, and Mike?
Mike: oh hell….
GM: Yeah, you got caught in the shockwave. You’re down to 1,500 structure, no armour or shields, one engine BARELY working
Sam: um… oops?
Orren: Any salvage?
GM: (Gibbs-smacks Orren)


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